A listing of random software, tips, tweaks, hacks, and tutorials I made for Ubuntu
Openlux 0.2 beta – Animations, iOS port
I wrote openlux around 2 and a half weeks ago, as a simple, libre alternative to f.lux that addresses a few issues I’ve encountered with it. I’ve since used it everyday, and I’ve actually noticed an improvement in my sleep!
However, my iPad still uses f.lux (or, until today, at least). No, in this case, I’m not worried about the fact that f.lux is proprietary (it’s an iPad), but earlier, when my sleep was really messed up (and by messed up, I mean, I was going to sleep at 7-8am), f.lux would automatically switch to 3400K (instead of 2300K), which definitely didn’t have a positive impact on my sleep. Also, it only goes down to 2300K, doesn’t allow much customizability, and doesn’t always work how I want it to work, etc.
So after spending quite a long time (basically ever since I released the first version of openlux) working on the port, it finally works!!! It doesn’t work as well as I wanted it to (multiple colors output the same value, compressing the color range … I tried lerping values, but it ended up giving garbage), but at least it works!
Animations literally took about the last hour of developing this version (in other words, barely any time at all, compared to the time needed to develop the iOS port), since, luckily, I only encountered one bug while making it. The point of animations is not for visual bling, but rather to make it easier on the eyes if it’s run automatically (e.g. via cron).
Other than those, there are a few minor features, such as optional relative adjustment of colors (“-b 10” will set the blue channel to 10, “-b +10” will add 10 to the blue channel, and “-b -10” will remove 10), and saving/resetting gamma values (mainly just a by-product of working on the iOS port).
If anyone would be interested in testing this on their iDevices, I would really appreciate it ^^ Though it works fine on my 1st generation iPad, I don’t know if it will work on other devices too. I wrote instructions on how to compile and run it here: https://github.com/AnonymousMeerkat/openlux/wiki/Compiling-for-iOS :) I’m not aware of this being able to cause any permanent damage to your device (my device works fine now, even after the display being severely messed up multiple times), but if you’re scared, stick with f.lux for now. Quick note: it doesn’t work on iOS <4, since it needs to retrieve the gamma table (which iOS versions <4 don’t support).
To wrap up, here’s a few examples of the new features that come with openlux 0.2:
openlux -k 1000 -a 10000 # Animates to 1000K in 10 seconds (10000 milliseconds) openlux -k 1000 -a 100000 -d 100 # Animates to 1000K in 100 seconds, with a delay of 100 milliseconds per "frame" (less CPU usage) openlux -k 1000 -g +10 # Sets the color temperature to 1000K, but adds 10 to the green channel openlux -R # Resets to the last saved gamma table (openlux automatically saves the gamma table the first time it's run per boot) openlux -s # Saves the gamma table